• Numenera Corebook

Numenera Corebook

( Review 03 )

There have been eight previous worlds.

Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.

Each left behind remnants.

People of the new world - the Ninth World - sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. The call them...

Numenera

The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the world that came before, not for their own sake, but as the means to improve the present and build a future.

Set in a far, far distant future, Numenera puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding.

With streamlined, intuitive rules, Numenera allows players to create characters in minutes and puts the emphasis back on story rather than laborious mechanics. Numenera is the latest creation of one of the biggest names in roleplaying games, award-winning designer and fan-favorite Monte Cook.

Numenera Offers:
Streamlined story-based mechanics
The means for players to create the character they truly want to play
Open-ended gameplay with a strong narrative
A focus on mystery and the unknown, filling players with a sense of wonder
A complete overview of the Ninth World setting, filled with imaginative ideas, useful hooks, interesting characters, and wild locales
A bestiary of more than fifty creatures and characters
Descriptions of hundreds of technological items
Three chapters of game mastering advice written by one of the foremost experts on the topic
Four adventures to kickstart any campaign

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Book Description

There have been eight previous worlds.

Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.

Each left behind remnants.

People of the new world - the Ninth World - sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. The call them...

Numenera

The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the world that came before, not for their own sake, but as the means to improve the present and build a future.

Set in a far, far distant future, Numenera puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding.

With streamlined, intuitive rules, Numenera allows players to create characters in minutes and puts the emphasis back on story rather than laborious mechanics. Numenera is the latest creation of one of the biggest names in roleplaying games, award-winning designer and fan-favorite Monte Cook.

Numenera Offers:
Streamlined story-based mechanics
The means for players to create the character they truly want to play
Open-ended gameplay with a strong narrative
A focus on mystery and the unknown, filling players with a sense of wonder
A complete overview of the Ninth World setting, filled with imaginative ideas, useful hooks, interesting characters, and wild locales
A bestiary of more than fifty creatures and characters
Descriptions of hundreds of technological items
Three chapters of game mastering advice written by one of the foremost experts on the topic
Four adventures to kickstart any campaign

Book Detail

  • Book Title

    Numenera Corebook

  • Author

    Monte Cook

  • Book Type

    Business And Accounts

  • Date Published

    August 14, 2013

  • Specification

    Management And Technology

  • Pages

    416 Pages

Book Reviews

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